πŸ… Ludum Dare 51 results πŸ…

Overall: 11th
Graphics: 4th
Audio: 28th
Fun: 33rd

(out of 1703 games!)

Poda is angry! Poda wants a statue! πŸ—ΏπŸΌ

Every 10 years, Poda gets really angry...
Send your bunnies to work, gather resources, upgrade everything and build an impressive statue before Poda shakes the world again!

Controls πŸ–±οΈ  

Play with your mouse!

Drag and drop bunnies and resources.  
Click on upgrades to buy them.  

Music 🎡  

Check out this cute track made for the game by Zakku!  
=> Cute Working Town

Credits πŸ‘¨β€πŸ‘©β€πŸ‘¦  

Blibloop (@blibloop) - Art  
Doot (@doot) - Programming  
Zakku (@NamedZak) - Audio  

Donation and source code πŸ’Ύ

I would love to take more time to make small cute independant games like this one.
If you wish to help, you can donate a few dollars!

Donate more than 1$ and get access to all C# scripts behind the game. I try to keep my code understandable, but remember it's initially a jam game, so don't expect good quality πŸ«₯

Thank you πŸ’–

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.6 out of 5 stars
(55 total ratings)
AuthorsDoot, dorirandri, Zakkuu
GenreStrategy
TagsAtmospheric, Casual, Cozy, Cute, Ludum Dare 51, Management, Mouse only, Relaxing, web, wholesome
LinksLudum Dare

Download

Download NowName your own price

Click download now to get access to the following files:

Windows version 39 MB
Source Code 17 kB
if you pay $1 USD or more

Development log

Comments

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(+1)

some little life lessons ~ it's not a weakness or cheat to pick up a bunny up and help them

and ~ you don't need to pick everything up. you only need to worry about as much material as a bunny can carry.
only worry about the imminent bunny, coming down the stairs

~ the math is difficult to argue with: fixing your system first is always better than rage-scrambling after individuals

there's more about the reality of generating wealth/savings and being unable to do so; how unequal distribution of resources means privilege does effect equity; the vital importance of infrastructure; adapting to the situation at-hand instead of constantly returning to a fixed paradigm; and the irate panda gods are background features and not part of the game you can control,
but those ones make for a more tranquil, almost zen gaming experience

(+1)

Can we overthrow him?

(+1)

It's a really cute game btw

(+1)

also... could you please make the area around the woodcutter cottage larger? i realize it's partly because of the path margin, but a lot of bunnies are not sticking because of the trigonometry. a mouse swipe has that much farther to move diagonally than across. so while the sticky area might equal the same, the distance is actually farther from the temple avenue than one pass of the mouse. tl;dr there's bunnies standing on top of the woodpile doing nothing

(yes you do use trig when you grow up. stay learning, kids)

(+3)

Bunnies suffer under the ravages of capitalism.

(+3)

Hey :) I really liked this game, especially how the bunnies and the little world looks.

Me and my friend spent some days trying to recreate this game just to learn from it. I couldn't find a private way to contact you but I thought it would be fun to just share it with you (it's behind a secret link on itch.io): https://lexenson.itch.io/bunny-builder?secret=wjn3RfZpMPBq1FGCJ5hz7qrcZU

Oooh that's so cute! You did a very good job sticking to the core of the game. The art and music are lovely!

I build that amazing looking statue in 31 years.

If you have any question on the game, feel free to contact me on Twitter I'll try to answer them πŸ’Œ

(2 edits) (+2)

118. 114. 110. I do wish, wish wish there's more a sticky effect of resources landing on top of the platform? With multiple bunnies stalled, they'll literally be right on top of it, and it turns into an interface problem. Likewise, that resources won't end up on the stairs or on the gravity-defying side of the temple, where picking them up turns into disrupting traffic. Like I said, that turns it into an interface jam (the bad kind) and not even any kind of pixel-hunting skill.

Really reminds me of the olden days when more defense tower games roamed in flash. Timing is everything!

(+1)

Thanks for the comment and ideas! And what a great score, good job.

You are right, there are a lot of small details that could be done better regarding resources, where they fall and how to pick them up. I'll try to fix some of those issues in a future version.

(+5)

i hate this panda

(+1)

He hates you too 🐼

Bueno me hace imposible la tarea XD 

(+1)

220 years. very nice game.

(+1)

Thanks a lot! βœ¨

(+1)

174 years, damn, that was a fun game, very well done !

(+1)

Thank you Kaldrin πŸ’–

(+1)

Thank you for this funny game!
I've managed to build the statue in 117 years.

If you want, you can check my full game playthrough here:

That's so cool, thanks for recording your playthrough! Super interesting to see the choices you make!

(+2)

Quite Literally can't stop playing! My best so far!

Niice! My best was 120 for some time, so 116 is really good!

(+2)

wow, there are people who are way better at this than me...

170 days gg

Sub 200 is already really good, gj!

(Also my parents did something like 450 and 350 so there are also people way worse haha 🐰)

(+2)

super cute! A lot of fun, and neat to try to play as best as possible!

Yaay nice score! Glad you had fun ✨

(+1)

A fun and very cute little game, I really like the art style.


Wow, thanks a lot for making a video! It was really fun to watch!

(2 edits) (+2)

The trick seems to be to just assign the rabbit at 2/2/0 (wood/stone/build) then focus on maxing roads first then, wood and stone at once and after you did all that, store enough material to finish the statue (50 of each) and assign all to make the statue.


Would definitely be easier if you have a touch screen. Some way to speed up would be to use your ability to move rabbits and materials quicker than max lvl road can:
You can reassign the bunny whenever they just "mined" materials out, and then transport the material on the ground yourself. (I'd say don't do this after you already got max lvl mill or quarry since unless you're trained or just good at it, you probably can't transport 3 material quicker than the rabbit)

You can also move rabbits back to their station quicker than they can move themselves(especially quarry since they are much further from storage than mill).

(+1)
I feel like a sub 100 should be possible as long as I doesn't messed up every so often.

Nice speedrun strats! You found all the little details ✨

My personal best is 100, and my brother's is 93 (with a mouse)!

Wow, your brother is really something else, I haven't gotten anywhere close to 120 on a mouse.

(+1)

This was really cute! Bunny!

Thanks a lot 🐰

(+2)

Congratulations my friend, this is fun, cute, charming, complete all around. Perfect work!

Thank you so much πŸ’–

(+1)

124

wow that's some speedrunning score right there, good job ✨

(+1)

cute little game, very well made. I got finished in135 years

Thanks a lot! Your score is great πŸ‘€

(+2)

138! You managed an amazing game this time, congrats!

Thanks! Very nice score ✨

(1 edit) (+2)

VERY CUTE! Thanks so much for sharing, had some fun!
BTW, got it in 223 years!

Thank you so much πŸ’–

(+2)

136 B)   Nice game

Thanks! Very nice score ✨

(+3)

i wanted to smack that panda so badヽ(ΰ² _ΰ² )γƒŽ it took me 272 years to build a statue on my first try HAHAHA

That's quite a long time haha. I agree, Poda is a bully 🐼

(+2)

So great! The music is amazing, and it's super cute!

Thank you so much πŸ’–

Music was made by Zakku, you can listen to more here if you want to:
https://soundcloud.com/namedzak

(+2)

160! Great game!

Thanks! That's a nice score ✨

(+2)

Spended 177 years to please giant Panda on the cloud, 10/10

Nice job! They still got mad 17 times tho, they need to chill 🐼 

(1 edit) (+2)

190! nice :D

gonna try and fill the island with bunnies

Nice score! Some player did that in playtests and it got reaaally chaotic, so we decided to put a cap on the numbers of bunnies, but you can still have way more than necessary!

(Also look at how awful the prototype looked haha)

Image

(+2)

216!!!!

That's 21 Poda tantrums! They need to chill 🐼

(+2)

Extremely polished game. Amazing work β™« 

Thank you so much πŸ’–

(+1)

Super cute game, but unless I'm missing something the main gameplay is just repeatedly assigning workers to the exact same tasks over and over because every ten seconds some of them get knocked off what they were doing.

That might be a way to describe it haha. You can also gather resources by dragging them to the pile! The idea was to make a very simple "idlish management like game" with a twist that forces you to stay active!

(+2)

What a lovely little game! High fives!

Thank you so much πŸ’–

(+5)

I was hoping bunnies will go rebel when they have enough resource like woods and stones are over 1000 or staying long enough over 500 years.

Wake up bunnies! Poda is just a bully!

(+1)

Hahaha nice

(+1)

haha that's pure chaos right there. Thanks for the easter egg idea, we'll keep it in mind for a future version 🐼

(+2)

I'm made it in 274 years !! Very lovely, cute and fun game, I loved every second of it. Congrats to all the team, everything was perfect

Thank you so much πŸ’–